Fixed the axe, shrunk the head (Not sure what I was thinking there-But I believe it is correct now), added straps to the pauldrons, did away with the codpiece, redrew the ribcage, etc, etc. 1.17.14 has been release Of particular note in this release is the Match History button in the multiplayer lobby has now been implemented and enabled - this allows you to view the match history and download replays of the player you have selected in the right sidebar. I think I'd like to keep working on this guy, but if all I'm doing is wasting everyone else's time, please say so, and I'll stopĪnyway, here we have several changes. Will that work?īy "realistic", I assume you guys mean "learn how to draw a skeleton and then come back"? Or should I do away with certain deliberate unrealisms, like the eyes? I'd like to keep them, but if that's a no-go, I'll go with a normal eye-socket shape. shipped with the version available for download) and user-made, available from the add-on server. Apart from that, there are lots of single player campaigns, both 'mainline' (i.e. If possible, I'd like to stick with just hack marks on the armor and such. Wesnoth has a large and active multiplayer community, including a competitive ladder, with skirmishes or custom-made scenarios being the main multiplayer game types. ![]() ![]() I don't want to give this guy loads of bling and whatnot, but should I give him a breastplate to match with the sprites? You're right about the weapon-It was meant to be an axe, but somewhere along the way, it morphed into a glaive.
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